CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT structure

A helper structure used to describe the depth stencil format as a single object suitable for a stream description.

Syntax

struct CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT {
                                                     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
                                                     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT(DXGI_FORMAT const &i);
  CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT operator=(DXGI_FORMAT const& i);
                                                     operator DXGI_FORMAT() const;
};

Members

CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT

Creates a new, uninitialized, instance of a CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT.

CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT(DXGI_FORMAT const &i)

Creates a new instance of a CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT, initialized with a subobject type of D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT and subobject data copied from i, a DXGI_FORMAT enumeration.

operator=(DXGI_FORMAT const& i)

Copy-assignment operator.

operator DXGI_FORMAT() const

Implicit conversion to a DXGI_FORMAT enumeration.

Remarks

CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT is a typedef specialization of the CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT template, and is defined as follows:

typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT>
    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
          

Requirements

Requirement Value
Header
D3dx12.h

See also

Helper Structures for D3D12

CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT

D3D12_PIPELINE_STATE_SUBOBJECT_TYPE