CD3DX12_TILED_RESOURCE_COORDINATE structure
A helper structure to enable easy initialization of a D3D12_TILED_RESOURCE_COORDINATE structure.
Syntax
struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE{
CD3DX12_TILED_RESOURCE_COORDINATE();
explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o);
CD3DX12_TILED_RESOURCE_COORDINATE(UINT x, UINT y, UINT z, UINT subresource);
operator const D3D12_TILED_RESOURCE_COORDINATE&() const;
};
Members
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CD3DX12_TILED_RESOURCE_COORDINATE()
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Creates a new, uninitialized, instance of a CD3DX12_TILED_RESOURCE_COORDINATE.
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explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o)
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Creates a new instance of a CD3DX12_TILED_RESOURCE_COORDINATE, initialized with the contents of another D3D12_TILED_RESOURCE_COORDINATE structure.
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CD3DX12_TILED_RESOURCE_COORDINATE(UINT x, UINT y, UINT z, UINT subresource)
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Creates a new instance of a CD3DX12_TILED_RESOURCE_COORDINATE, initializing the following parameters:
UINT x
UINT y
UINT z
UINT subresource
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operator const D3D12_TILED_RESOURCE_COORDINATE&() const
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Defines the & pass-by-reference operator for the parent structure type.
Requirements
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