D3D12_RECT
D3D12_RECT is declared as a RECT. For more information about this GDI rectangle structure, see RECT.
typedef RECT D3D12_RECT;
Remarks
This structure is used by the following methods:
- RSSetScissorRects
- ClearDepthStencilView
- ClearRenderTargetView
- ClearUnorderedAccessViewUint
- ClearUnorderedAccessViewFloat
This structure is a member of the D3D12_DISCARD_REGION structure.
Requirements
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Header |
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