IgnoreHit function
Called from an any hit shader to reject the hit and end the shader. The hit search continues on without committing the distance and attributes for the current hit. The ReportHit call in the intersection shader, if there is one, will return false. Any modifications made to the ray payload up to this point in the any hit shader are preserved.
Syntax
void IgnoreHit();
Return Value
void
Remarks
This function can be called from the following raytracing shader types:
See also