IgnoreHit function

Called from an any hit shader to reject the hit and end the shader. The hit search continues on without committing the distance and attributes for the current hit. The ReportHit call in the intersection shader, if there is one, will return false. Any modifications made to the ray payload up to this point in the any hit shader are preserved.

Syntax

void IgnoreHit();

Return Value

void

Remarks

This function can be called from the following raytracing shader types:

See also

Direct3D 12 Raytracing HLSL Reference