D3DCOMPOSERECTDESC structure
Specifies the rectangle used to enclose glyphs on a monochrome surface.
Syntax
typedef struct _D3DCOMPOSERECTDESC {
USHORT X;
USHORT Y;
USHORT Width;
USHORT Height;
} D3DCOMPOSERECTDESC;
Members
-
X
-
Type: USHORT
-
Left coordinate to begin copy at.
-
Y
-
Type: USHORT
-
Top coordinate to begin copy at.
-
Width
-
Type: USHORT
-
Number of texels from left coordinate.
-
Height
-
Type: USHORT
-
Number of texels from the top coordinate.
Remarks
This structure is used in calls to ComposeRects to enclose glyphs on the source surface. A vertex buffer (see IDirect3DVertexBuffer9) filled with these structures are created to contain the glyph locations. USHORT members are used to reduce the memory footprint as much as possible.
Requirements
Requirement | Value |
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Header |
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See also