D3DDEVINFO_D3D9STAGETIMINGS structure
Percent of time processing shader data.
Syntax
typedef struct D3DDEVINFO_D3D9STAGETIMINGS {
FLOAT MemoryProcessingPercent;
FLOAT ComputationProcessingPercent;
} D3DDEVINFO_D3D9STAGETIMINGS, *LPD3DDEVINFO_D3D9STAGETIMINGS;
Members
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MemoryProcessingPercent
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Type: FLOAT
-
Percent of time in shader spent on memory accesses.
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ComputationProcessingPercent
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Type: FLOAT
-
Percent of time processing (moving data around in registers or doing mathematical operations).
Remarks
For best performance, a balanced load is recommended.
Requirements
Requirement | Value |
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Header |
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See also