D3DLOCKED_BOX structure
Describes a locked box (volume).
Syntax
typedef struct D3DLOCKED_BOX {
int RowPitch;
int SlicePitch;
void *pBits;
} D3DLOCKED_BOX, *LPD3DLOCKED_BOX;
Members
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RowPitch
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Type: int
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Byte offset from the left edge of one row to the left edge of the next row.
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SlicePitch
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Type: int
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Byte offset from the top-left of one slice to the top-left of the next deepest slice.
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pBits
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Type: void*
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Pointer to the beginning of the volume box. If a D3DBOX was provided to the LockBox call, pBits will be appropriately offset from the start of the volume.
Remarks
Volumes can be visualized as being organized into slices of width x height 2D surfaces stacked up to make a width x height x depth volume. For more information, see Volume Texture Resources (Direct3D 9).
Requirements
Requirement | Value |
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Header |
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See also