D3DXCOMPRESSION_FLAGS enumeration
Defines the compression mode used for storing compressed animation set data.
Syntax
typedef enum D3DXCOMPRESSION_FLAGS {
D3DXCOMPRESS_DEFAULT = 0,
D3DXCOMPRESS_STRONG = 1,
D3DXCOMPRESS_FORCE_DWORD = 0x7fffffff
} D3DXCOMPRESSION_FLAGS, *LPD3DXCOMPRESSION_FLAGS;
Constants
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D3DXCOMPRESS_DEFAULT
-
Implements fast compression.
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D3DXCOMPRESS_STRONG
-
Implements slow compression. Typically results in a better quality compressed animation set than if D3DXCOMPRESS_DEFAULT is used.
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D3DXCOMPRESS_FORCE_DWORD
-
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
Requirements
Requirement | Value |
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Header |
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See also