D3DXEFFECTDEFAULTTYPE enumeration

Effect data types. The data is contained in the pValue member of D3DXEFFECTDEFAULT.

Syntax

typedef enum D3DXEFFECTDEFAULTTYPE { 
  D3DXEDT_STRING      = 1,
  D3DXEDT_FLOATS      = 2,
  D3DXEDT_DWORD       = 3,
  D3DXEDT_FORCEDWORD  = 0x7fffffff
} D3DXEFFECTDEFAULTTYPE, *LPD3DXEFFECTDEFAULTTYPE;

Constants

D3DXEDT_STRING

The data type is a NULL-terminated ASCII text string.

D3DXEDT_FLOATS

The data type is an array of type float. The number of float types in the array is specified by NumBytes in D3DXEFFECTDEFAULT.

D3DXEDT_DWORD

The data type is a DWORD.

D3DXEDT_FORCEDWORD

Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.

Requirements

Requirement Value
Header
D3dx9mesh.h

See also

D3DX Enumerations