D3DXKEY_VECTOR3 structure
Describes a vector key for use in key frame animation. It specifies a vector at a given time. This is used for scale and translation keys.
Syntax
typedef struct D3DXKEY_VECTOR3 {
FLOAT Time;
D3DXVECTOR3 Value;
} D3DXKEY_VECTOR3, *LPD3DXKEY_VECTOR3;
Members
-
Time
-
Type: FLOAT
-
Key frame time stamp.
-
Value
-
Type: D3DXVECTOR3
-
D3DXVECTOR3 3D vector that supplies scale and/or translation values.
Requirements
Requirement | Value |
---|---|
Header |
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See also
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