D3DXKEY_VECTOR3 structure

Describes a vector key for use in key frame animation. It specifies a vector at a given time. This is used for scale and translation keys.

Syntax

typedef struct D3DXKEY_VECTOR3 {
  FLOAT       Time;
  D3DXVECTOR3 Value;
} D3DXKEY_VECTOR3, *LPD3DXKEY_VECTOR3;

Members

Time

Type: FLOAT

Key frame time stamp.

Value

Type: D3DXVECTOR3

D3DXVECTOR3 3D vector that supplies scale and/or translation values.

Requirements

Requirement Value
Header
D3dx9anim.h

See also

D3DX Structures