D3DXMatrixMultiplyTranspose function (D3dx9math.h)

Note

The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.

Calculates the transposed product of two matrices.

Syntax

D3DXMATRIX* D3DXMatrixMultiplyTranspose(
  _Inout_       D3DXMATRIX *pOut,
  _In_    const D3DXMATRIX *pM1,
  _In_    const D3DXMATRIX *pM2
);

Parameters

pOut [in, out]

Type: D3DXMATRIX*

Pointer to the D3DXMATRIX structure that is the result of the operation.

pM1 [in]

Type: const D3DXMATRIX*

Pointer to a source D3DXMATRIX structure.

pM2 [in]

Type: const D3DXMATRIX*

Pointer to a source D3DXMATRIX structure.

Return value

Type: D3DXMATRIX*

Pointer to a D3DXMATRIX structure that is the product of two matrices.

Remarks

The result is the transposed of the product of two transformation matrices, Out = T(M1*M2).

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixMultiplyTranspose function can be used as a parameter for another function.

This function is useful to set matrices as constants for vertex and pixel shaders.

Requirements

Requirement Value
Header
D3dx9math.h
Library
D3dx9.lib

See also

Math Functions

D3DXMatrixMultiply

D3DXQuaternionMultiply