D3DXPLAYBACK_TYPE enumeration

Defines the type of animation set looping modes used for playback.

Syntax

typedef enum D3DXPLAYBACK_TYPE { 
  D3DXPLAY_LOOP         = 0,
  D3DXPLAY_ONCE         = 1,
  D3DXPLAY_PINGPONG     = 2,
  D3DXPLAY_FORCE_DWORD  = 0x7fffffff
} D3DXPLAYBACK_TYPE, *LPD3DXPLAYBACK_TYPE;

Constants

D3DXPLAY_LOOP

The animation repeats endlessly.

D3DXPLAY_ONCE

The animation plays once, and then it stops on the last frame.

D3DXPLAY_PINGPONG

The animation alternates endlessly between playing forward and playing backward.

D3DXPLAY_FORCE_DWORD

Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.

Requirements

Requirement Value
Header
D3dx9anim.h

See also

D3DX Enumerations