D3DXRTE_DESC structure
Describes an off-screen render target used by an instance of ID3DXRenderToEnvMap.
Syntax
typedef struct D3DXRTE_DESC {
UINT Size;
UINT MipLevels;
D3DFORMAT Format;
BOOL DepthStencil;
D3DFORMAT DepthStencilFormat;
} D3DXRTE_DESC, *LPD3DXRTE_DESC;
Members
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Size
-
Type: UINT
-
Width and height in pixels.
-
MipLevels
-
Type: UINT
-
Maximum level of detail (LOD) number.
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Format
-
Type: D3DFORMAT
-
Color buffer format.
-
DepthStencil
-
Type: BOOL
-
Indicates if the z-buffer is needed.
-
DepthStencilFormat
-
Type: D3DFORMAT
-
Format of the depth buffer.
Remarks
This method is used to return the creation parameters used when creating an ID3DXRenderToEnvMap object.
Requirements
Requirement | Value |
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Header |
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See also