D3DXRTE_DESC structure

Describes an off-screen render target used by an instance of ID3DXRenderToEnvMap.

Syntax

typedef struct D3DXRTE_DESC {
  UINT      Size;
  UINT      MipLevels;
  D3DFORMAT Format;
  BOOL      DepthStencil;
  D3DFORMAT DepthStencilFormat;
} D3DXRTE_DESC, *LPD3DXRTE_DESC;

Members

Size

Type: UINT

Width and height in pixels.

MipLevels

Type: UINT

Maximum level of detail (LOD) number.

Format

Type: D3DFORMAT

Color buffer format.

DepthStencil

Type: BOOL

Indicates if the z-buffer is needed.

DepthStencilFormat

Type: D3DFORMAT

Format of the depth buffer.

Remarks

This method is used to return the creation parameters used when creating an ID3DXRenderToEnvMap object.

Requirements

Requirement Value
Header
D3dx9core.h

See also

D3DX Structures