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Note
The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.
Returns a 4D vector that is made up of the largest components of two 4D vectors.
D3DXVECTOR4* D3DXVec4Maximize(
_Inout_ D3DXVECTOR4 *pOut,
_In_ const D3DXVECTOR4 *pV1,
_In_ const D3DXVECTOR4 *pV2
);
pOut [in, out]
Type: D3DXVECTOR4*
Pointer to the D3DXVECTOR4 structure that is the result of the operation.
pV1 [in]
Type: const D3DXVECTOR4*
Pointer to a source D3DXVECTOR4 structure.
pV2 [in]
Type: const D3DXVECTOR4*
Pointer to a source D3DXVECTOR4 structure.
Type: D3DXVECTOR4*
Pointer to a D3DXVECTOR4 structure that is made up of the largest components of the two vectors.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Maximize function can be used as a parameter for another function.
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Header |
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Events
May 19, 6 PM - May 23, 12 AM
Calling all developers, creators, and AI innovators to join us in Seattle @Microsoft Build May 19-22.
Register today