ID3DXBaseEffect::GetMatrix method

Gets a nontransposed matrix.

Syntax

HRESULT GetMatrix(
  [in]  D3DXHANDLE hParameter,
  [out] D3DXMATRIX *pMatrix
);

Parameters

hParameter [in]

Type: D3DXHANDLE

Unique identifier. See Handles (Direct3D 9).

pMatrix [out]

Type: D3DXMATRIX*

Returns a nontransposed matrix. See D3DXMATRIX.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Remarks

A nontransposed matrix contains row-major data; that is, each vector is contained in a row.

If the destination matrix is larger than the source matrix, only the upper-left components of the destination matrix will be filled, and the remaining components will be set to zero.

Requirements

Requirement Value
Header
D3DX9Shader.h
Library
D3dx9.lib

See also

ID3DXBaseEffect

SetMatrix