Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Sets an array of pointers to transposed matrices.
Syntax
HRESULT SetMatrixTransposePointerArray(
[in] LPDIRECT3DDEVICE9 pDevice,
[in] D3DXHANDLE hConstant,
[in] const D3DXMATRIX **ppMatrix,
[in] UINT Count
);
Parameters
-
pDevice [in]
-
Type: LPDIRECT3DDEVICE9
Pointer to an IDirect3DDevice9 interface, representing the device associated with the constant table.
-
hConstant [in]
-
Type: D3DXHANDLE
Unique identifier to the array of matrix constants. See D3DXHANDLE.
-
ppMatrix [in]
-
Type: const D3DXMATRIX**
Array of pointers to transposed matrices. See D3DXMATRIX.
-
Count [in]
-
Type: UINT
Number of matrices in the array.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
A transposed matrix contains column-major data; that is, each vector is contained in a column.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
|
See also