ID3DXEffectStateManager::SetPixelShaderConstantF method
A callback function that must be implemented by a user to set an array of vertex shader floating-point constants.
Syntax
HRESULT SetPixelShaderConstantF(
[out] UINT StartRegister,
[out] const FLOAT *pConstantData,
[out] UINT RegisterCount
);
Parameters
-
StartRegister [out]
-
Type: UINT
The zero-based index of the first constant register.
-
pConstantData [out]
-
Type: const FLOAT*
An array of floating-point constants.
-
RegisterCount [out]
-
Type: UINT
The number of registers in pConstantData.
Return value
Type: HRESULT
The user-implemented method should return S_OK. If the callback fails when setting the device state, either of the following will occur:
- The effect will fail during ID3DXEffect::BeginPass.
- The dynamic effect state call (such as IDirect3DDevice9::SetPixelShaderConstantF) will fail.
Requirements
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Header |
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See also