ID3DXEffectStateManager::SetRenderState method
A callback function that must be implemented by a user to set render state.
Syntax
HRESULT SetRenderState(
[in] D3DRENDERSTATETYPE State,
[in] DWORD Value
);
Parameters
-
State [in]
-
Type: D3DRENDERSTATETYPE
The render state to set. D3DRENDERSTATETYPE
-
Value [in]
-
Type: DWORD
The render state value. See Effect States (Direct3D 9).
Return value
Type: HRESULT
The user-implemented method should return S_OK. If the callback fails when setting the device state, either of the following will occur:
- The effect will fail during ID3DXEffect::BeginPass.
- The dynamic effect state call (such as IDirect3DDevice9::SetRenderState) will fail.
Requirements
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See also