ID3DXEffectStateManager::SetSamplerState method
A callback function that must be implemented by a user to set a sampler.
Syntax
HRESULT SetSamplerState(
[in] DWORD Sampler,
[in] D3DSAMPLERSTATETYPE Type,
[in] DWORD Value
);
Parameters
-
Sampler [in]
-
Type: DWORD
The zero-based sampler number.
-
Type [in]
-
Type: D3DSAMPLERSTATETYPE
Identifies sampler state, which can specify the filtering, addressing, or the border color. See D3DSAMPLERSTATETYPE.
-
Value [in]
-
Type: DWORD
A value from one of the sampler state types in Type.
Return value
Type: HRESULT
The user-implemented method should return S_OK. If the callback fails when setting the device state, either of the following will occur:
- The effect will fail during ID3DXEffect::BeginPass.
- The dynamic effect state call (such as IDirect3DDevice9::SetSamplerState) will fail.
Requirements
Requirement | Value |
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Header |
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Library |
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See also