ID3DXMATRIXStack interface
Note
The D3DX utility library is deprecated. We recommend that you use DirectXMath instead along with this header from GitHub.
Applications use the methods of the ID3DXMATRIXStack interface to manipulate a matrix stack.
Members
The ID3DXMATRIXStack interface inherits from the IUnknown interface. ID3DXMATRIXStack also has these types of members:
Methods
The ID3DXMATRIXStack interface has these methods.
Method  Description 

GetTop  Retrieves the current matrix at the top of the stack. 
LoadIdentity  Loads identity in the current matrix. 
LoadMatrix  Loads the given matrix into the current matrix. 
MultMatrix  Determines the product of the current matrix and the given matrix. 
MultMatrixLocal  Determines the product of the given matrix and the current matrix. 
Pop  Removes the current matrix from the top of the stack. 
Push  Adds a matrix to the stack. 
RotateAxis  Rotates (relative to world coordinate space) around an arbitrary axis. 
RotateAxisLocal  Rotates (relative to the object's local coordinate space) around an arbitrary axis. 
RotateYawPitchRoll  Rotates (relative to world coordinate space) around an arbitrary axis. 
RotateYawPitchRollLocal  Rotates (relative to the object's local coordinate space) around an arbitrary axis. 
Scale  Scale the current matrix about the world coordinate origin. 
ScaleLocal  Scale the current matrix about the object origin. 
Translate  Determines the product of the current matrix and the computed translation matrix determined by the given factors (x, y, and z). 
TranslateLocal  Determines the product of the computed translation matrix determined by the given factors (x, y, and z) and the current matrix. 
Remarks
The ID3DXMATRIXStack interface is obtained by calling the D3DXCreateMatrixStack function.
The LPD3DXMATRIXSTACK type is defined as a pointer to the ID3DXMATRIXStack interface.
typedef interface ID3DXMATRIXStack ID3DXMATRIXStack;
typedef interface ID3DXMATRIXStack *LPD3DXMATRIXSTACK;
Requirements
Requirement  Value 

Header 

Library 

See also
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