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Sets the influence value for a bone.
Syntax
HRESULT SetBoneInfluence(
[in] DWORD Bone,
[in] DWORD numInfluences,
[in] const DWORD *vertices,
[in] const FLOAT *weights
);
Parameters
-
Bone [in]
-
Type: DWORD
Bone number.
-
numInfluences [in]
-
Type: DWORD
Number of influences.
-
vertices [in]
-
Type: const DWORD*
The array of vertices influenced by a bone.
-
weights [in]
-
Type: const FLOAT*
The array of weights influenced by a bone.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
Requirement | Value |
---|---|
Header |
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Library |
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See also