Format support for Direct3D Feature 10Level9 9.1 hardware
Article
This section specifies the formats (DXGI_FORMAT_* values) that are supported in Direct3D Feature 10Level9 9.1 hardware.
The table summarizes the feature support, using the following key.
Symbol
Description
-
Disallowed or not available.
Hardware support is required.
Hardware support optional; the format may or may not be hardware accelerated.
Required if a related optional feature is supported.
This topic contains a section per format. A format target (the tables contain one row per target) can be a resource type, an HLSL intrinsic function, or a particular functionality that is dependent on a particular format.
The numbers of the formats are mostly, but not all, in ascending numerical order—some are out of numerical order, and listed alongside other relevant formats. Note also that typeless in a format name can mean partially typed, and not strictly typeless (refer to the Format notes section at the end of the topic).
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DXGI_FORMAT_UNKNOWNL (0)
Target
Support
Bits Per Element (BPE)
0
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R32G32B32A32_TYPELESSPCS (1)
Target
Support
Bits Per Element (BPE)
128
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R32G32B32A32_FLOATFNS (2)
Target
Support
Bits Per Element (BPE)
128
Format Support
Buffer
-
Input Assembler Vertex Buffer
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R32G32B32A32_UINTFNS (3)
Target
Support
Bits Per Element (BPE)
128
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R32G32B32A32_SINTFNS (4)
Target
Support
Bits Per Element (BPE)
128
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R32G32B32_TYPELESSPCS (5)
Target
Support
Bits Per Element (BPE)
96
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R32G32B32_FLOATFNS (6)
Target
Support
Bits Per Element (BPE)
96
Format Support
Buffer
-
Input Assembler Vertex Buffer
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
8x Multisample RenderTarget
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R32G32B32_UINTFNS (7)
Target
Support
Bits Per Element (BPE)
96
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
8x Multisample RenderTarget
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R32G32B32_SINTFNS (8)
Target
Support
Bits Per Element (BPE)
96
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
8x Multisample RenderTarget
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R16G16B16A16_TYPELESSPCS (9)
Target
Support
Bits Per Element (BPE)
64
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R16G16B16A16_FLOATFNS (10)
Target
Support
Bits Per Element (BPE)
64
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
Tiled Resource
-
DXGI_FORMAT_R16G16B16A16_UNORMFNS (11)
Target
Support
Bits Per Element (BPE)
64
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R16G16B16A16_UINTFNS (12)
Target
Support
Bits Per Element (BPE)
64
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R16G16B16A16_SNORMFNS (13)
Target
Support
Bits Per Element (BPE)
64
Format Support
Buffer
-
Input Assembler Vertex Buffer
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R16G16B16A16_SINTFNS (14)
Target
Support
Bits Per Element (BPE)
64
Format Support
Buffer
-
Input Assembler Vertex Buffer
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R32G32_TYPELESSPCS (15)
Target
Support
Bits Per Element (BPE)
64
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R32G32_FLOATFNS (16)
Target
Support
Bits Per Element (BPE)
64
Format Support
Buffer
-
Input Assembler Vertex Buffer
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R32G32_UINTFNS (17)
Target
Support
Bits Per Element (BPE)
64
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R32G32_SINTFNS (18)
Target
Support
Bits Per Element (BPE)
64
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R32G8X24_TYPELESSPCS (19)
Target
Support
Bits Per Element (BPE)
64
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_D32_FLOAT_S8X24_UINTFNS (20)
Target
Support
Bits Per Element (BPE)
64
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESSFNS (21)
Target
Support
Bits Per Element (BPE)
64
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_X32_TYPELESS_G8X24_UINTFNS (22)
Target
Support
Bits Per Element (BPE)
64
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R10G10B10A2_TYPELESSPCS (23)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R10G10B10A2_UNORMFNS (24)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
Tiled Resource
-
DXGI_FORMAT_R10G10B10A2_UINTFNS (25)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORMFNS (89)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R11G11B10_FLOATFNS (26)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R8G8B8A8_TYPELESSPCS (27)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R8G8B8A8_UNORMFNS (28)
Target
Support
Bits Per Element (BPE)
32
Format Support
Buffer
-
Input Assembler Vertex Buffer
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
TextureCube
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
RenderTarget
Blendable RenderTarget
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
8x Multisample RenderTarget
Other Multisample Count RT
Multisample Resolve
Multisample Load
-
Display Scan-Out
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
Video Processor Output
Shared Resource
Tiled Resource
-
DXGI_FORMAT_R8G8B8A8_UNORM_SRGBFNS (29)
Target
Support
Bits Per Element (BPE)
32
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
TextureCube
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
RenderTarget
Blendable RenderTarget
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
8x Multisample RenderTarget
Other Multisample Count RT
Multisample Resolve
Multisample Load
-
Display Scan-Out
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
Video Processor Output
Shared Resource
Tiled Resource
-
DXGI_FORMAT_R8G8B8A8_UINTFNS (30)
Target
Support
Bits Per Element (BPE)
32
Format Support
Buffer
-
Input Assembler Vertex Buffer
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R8G8B8A8_SNORMFNS (31)
Target
Support
Bits Per Element (BPE)
32
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R8G8B8A8_SINTFNS (32)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R16G16_TYPELESSPCS (33)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R16G16_FLOATFNS (34)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R16G16_UNORMFNS (35)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R16G16_UINTFNS (36)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R16G16_SNORMFNS (37)
Target
Support
Bits Per Element (BPE)
32
Format Support
Buffer
-
Input Assembler Vertex Buffer
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R16G16_SINTFNS (38)
Target
Support
Bits Per Element (BPE)
32
Format Support
Buffer
-
Input Assembler Vertex Buffer
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R32_TYPELESSPCS (39)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_D32_FLOATFNS (40)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R32_FLOATFNS (41)
Target
Support
Bits Per Element (BPE)
32
Format Support
Buffer
-
Input Assembler Vertex Buffer
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R32_UINTFNS (42)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R32_SINTFNS (43)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R24G8_TYPELESSPCS (44)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_D24_UNORM_S8_UINTFNS (45)
Target
Support
Bits Per Element (BPE)
32
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
8x Multisample RenderTarget
Other Multisample Count RT
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R24_UNORM_X8_TYPELESSFNS (46)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_X24_TYPELESS_G8_UINTFNS (47)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R8G8_TYPELESSPCS (48)
Target
Support
Bits Per Element (BPE)
16
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R8G8_UNORMFNS (49)
Target
Support
Bits Per Element (BPE)
16
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
Blendable RenderTarget
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
Tiled Resource
-
DXGI_FORMAT_R8G8_UINTFNS (50)
Target
Support
Bits Per Element (BPE)
16
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R8G8_SNORMFNS (51)
Target
Support
Bits Per Element (BPE)
16
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R8G8_SINTFNS (52)
Target
Support
Bits Per Element (BPE)
16
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R16_TYPELESSPCS (53)
Target
Support
Bits Per Element (BPE)
16
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R16_FLOATFNS (54)
Target
Support
Bits Per Element (BPE)
16
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_D16_UNORMFNS (55)
Target
Support
Bits Per Element (BPE)
16
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
8x Multisample RenderTarget
Other Multisample Count RT
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R16_UNORMFNS (56)
Target
Support
Bits Per Element (BPE)
16
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R16_UINTFNS (57)
Target
Support
Bits Per Element (BPE)
16
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R16_SNORMFNS (58)
Target
Support
Bits Per Element (BPE)
16
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R16_SINTFNS (59)
Target
Support
Bits Per Element (BPE)
16
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R8_TYPELESSPCS (60)
Target
Support
Bits Per Element (BPE)
8
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R8_UNORMFNS (61)
Target
Support
Bits Per Element (BPE)
8
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
TextureCube
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
-
RenderTarget
Blendable RenderTarget
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
Tiled Resource
-
DXGI_FORMAT_R8_UINTFNS (62)
Target
Support
Bits Per Element (BPE)
8
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R8_SNORMFNS (63)
Target
Support
Bits Per Element (BPE)
8
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R8_SINTFNS (64)
Target
Support
Bits Per Element (BPE)
8
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_A8_UNORMFNS (65)
Target
Support
Bits Per Element (BPE)
8
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
Blendable RenderTarget
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
Tiled Resource
-
DXGI_FORMAT_R9G9B9E5_SHAREDEXPFNC (67)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_R8G8_B8G8_UNORMFNC (68)
Target
Support
Bits Per Element (BPE)
16
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_G8R8_G8B8_UNORMFNC (69)
Target
Support
Bits Per Element (BPE)
16
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_BC1_TYPELESSPCC (70)
Target
Support
Bits Per Element (BPE)
4
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_BC1_UNORMFNC (71)
Target
Support
Bits Per Element (BPE)
4
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
Tiled Resource
-
DXGI_FORMAT_BC1_UNORM_SRGBFNC (72)
Target
Support
Bits Per Element (BPE)
4
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
Tiled Resource
-
DXGI_FORMAT_BC2_TYPELESSPCC (73)
Target
Support
Bits Per Element (BPE)
8
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_BC2_UNORMFNC (74)
Target
Support
Bits Per Element (BPE)
8
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
Tiled Resource
-
DXGI_FORMAT_BC2_UNORM_SRGBFNC (75)
Target
Support
Bits Per Element (BPE)
8
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
Tiled Resource
-
DXGI_FORMAT_BC3_TYPELESSPCC (76)
Target
Support
Bits Per Element (BPE)
8
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_BC3_UNORMFNC (77)
Target
Support
Bits Per Element (BPE)
8
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
Tiled Resource
-
DXGI_FORMAT_BC3_UNORM_SRGBFNC (78)
Target
Support
Bits Per Element (BPE)
8
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
Tiled Resource
-
DXGI_FORMAT_BC4_TYPELESSPCC (79)
Target
Support
Bits Per Element (BPE)
4
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_BC4_UNORMFNC (80)
Target
Support
Bits Per Element (BPE)
4
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_BC4_SNORMFNC (81)
Target
Support
Bits Per Element (BPE)
4
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_BC5_TYPELESSPCC (82)
Target
Support
Bits Per Element (BPE)
8
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_BC5_UNORMFNC (83)
Target
Support
Bits Per Element (BPE)
8
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_BC5_SNORMFNC (84)
Target
Support
Bits Per Element (BPE)
8
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_B5G6R5_UNORMFNS (85)
Target
Support
Bits Per Element (BPE)
16
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
RenderTarget
Blendable RenderTarget
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
8x Multisample RenderTarget
Other Multisample Count RT
Multisample Resolve
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_B5G5R5A1_UNORMFNS (86)
Target
Support
Bits Per Element (BPE)
16
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_B8G8R8A8_TYPELESSPCS (90)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_B8G8R8A8_UNORMFNS (87)
Target
Support
Bits Per Element (BPE)
32
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
TextureCube
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
RenderTarget
Blendable RenderTarget
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
8x Multisample RenderTarget
Other Multisample Count RT
Multisample Resolve
Multisample Load
-
Display Scan-Out
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
Video Processor Output
Shared Resource
Tiled Resource
-
DXGI_FORMAT_B8G8R8A8_UNORM_SRGBFNS (91)
Target
Support
Bits Per Element (BPE)
32
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
TextureCube
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
RenderTarget
Blendable RenderTarget
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
8x Multisample RenderTarget
Other Multisample Count RT
Multisample Resolve
Multisample Load
-
Display Scan-Out
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
Video Processor Output
Shared Resource
Tiled Resource
-
DXGI_FORMAT_B8G8R8X8_TYPELESSPCS (92)
Target
Support
Bits Per Element (BPE)
32
Format Support
-
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
-
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_B8G8R8X8_UNORMFNS (88)
Target
Support
Bits Per Element (BPE)
32
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
TextureCube
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
RenderTarget
Blendable RenderTarget
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
8x Multisample RenderTarget
Other Multisample Count RT
Multisample Resolve
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
Video Processor Output
Shared Resource
Tiled Resource
-
DXGI_FORMAT_B8G8R8X8_UNORM_SRGBFNS (93)
Target
Support
Bits Per Element (BPE)
32
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
TextureCube
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
RenderTarget
Blendable RenderTarget
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
8x Multisample RenderTarget
Other Multisample Count RT
Multisample Resolve
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
Tiled Resource
-
DXGI_FORMAT_AYUVV (100)
Target
Support
Bits Per Element (BPE)
32
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
Video Processor Input
Video Processor Output
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_Y410V (101)
Target
Support
Bits Per Element (BPE)
32
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
Video Processor Input
Video Processor Output
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_Y416V (102)
Target
Support
Bits Per Element (BPE)
64
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
Video Processor Input
Video Processor Output
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_NV12V (103)
Target
Support
Bits Per Element (BPE)
8
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
Video Processor Input
Video Processor Output
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_P010V (104)
Target
Support
Bits Per Element (BPE)
16
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
Video Processor Input
Video Processor Output
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_P016V (105)
Target
Support
Bits Per Element (BPE)
16
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
Video Processor Input
Video Processor Output
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_420_OPAQUEV (106)
Target
Support
Bits Per Element (BPE)
8
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
-
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
Video Processor Input
Video Processor Output
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_YUY2V (107)
Target
Support
Bits Per Element (BPE)
16
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
Video Processor Input
Video Processor Output
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_Y210V (108)
Target
Support
Bits Per Element (BPE)
32
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
Video Processor Input
Video Processor Output
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_Y216V (109)
Target
Support
Bits Per Element (BPE)
32
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
Video Processor Input
Video Processor Output
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_NV11V (110)
Target
Support
Bits Per Element (BPE)
8
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
Video Processor Input
Video Processor Output
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_AI44V (111)
Target
Support
Bits Per Element (BPE)
8
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_IA44V (112)
Target
Support
Bits Per Element (BPE)
8
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_P8V (113)
Target
Support
Bits Per Element (BPE)
8
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_A8P8V (114)
Target
Support
Bits Per Element (BPE)
16
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
-
Shader sample (point sample only)
-
Shader sample (any filter)
-
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
-
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
DXGI_FORMAT_B4G4R4A4_UNORMFNS (115)
Target
Support
Bits Per Element (BPE)
16
Format Support
Buffer
-
Input Assembler Vertex Buffer
-
Input Assembler Index Buffer
-
Stream Output Buffer
-
Texture1D
-
Texture2D
Texture3D
-
TextureCube
Shader sample (point sample only)
Shader sample (any filter)
Shader sample_c (comparison filter)
-
Shader sample (mono 1-bit filter)
-
Shader gather4
-
Shader gather4_c
-
Mipmap
Mipmap Auto-Generation
-
RenderTarget
-
Blendable RenderTarget
-
Output Merger Logic Op
-
Depth/Stencil Target
-
Raw UAV and SRV
-
Structured UAV and SRV
-
Typed UAV
-
UAV Typed Store
-
UAV Typed Load
-
UAV Atomic Add
-
UAV Atomic Bitwise Ops
-
UAV Atomic Cmp&Store/ Cmp&Exch
-
UAV Atomic Exchange
-
UAV Atomic Signed Min or Max
-
UAV Atomic Unsigned Min or Max
-
CPU Lockable
4x Multisample RenderTarget
-
8x Multisample RenderTarget
-
Other Multisample Count RT
-
Multisample Resolve
-
Multisample Load
-
Display Scan-Out
-
Cast Within Bit Layout
-
Video Decoder Support
-
Video Processor Input
-
Video Processor Output
-
Shared Resource
-
Tiled Resource
-
Format notes
The purpose of the format can change from one hardware feature level to the next.
L : typeless format
PCS : partially typed, castable and simple layout
FCS : fully typed, castable and simple layout
FNS : fully typed, non-castable and simple layout
PCC : partially typed, castable and complex layout
FCC : fully typed, castable and complex layout
FNC : fully typed, non-castable and complex layout