Note
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Packs the given XMINT2 back into a DXGI_FORMAT_R16G16_SINT.
Syntax
UINT D3DX_INT2_to_R16G16_SINT(
hlsl_precise XMINT2 unpackedInput
);
Parameters
-
unpackedInput
-
The shader data to pack.
Return value
The packed shader data.
Requirements
Requirement | Value |
---|---|
Header |
|