Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Packs the given XMINT4 back into a DXGI_FORMAT_R8G8B8A8_SINT.
Syntax
UINT D3DX_INT4_to_R8G8B8A8_SINT(
hlsl_precise XMINT4 unpackedInput
);
Parameters
-
unpackedInput
-
The shader data to pack.
Return value
The packed shader data.
Requirements
Requirement | Value |
---|---|
Header |
|