dcl_tessellator_output_primitive (sm5 - asm)

Declare the tessellator output primitive type in a hull shader declaration section.

dcl_tessellator_output_primitive type
Item Description
type
[in] The output primitive type. One of:
  • output_point
  • output_line
  • output_triangle_cw
  • output_triangle_ccw

Remarks

This instruction applies to the following shader stages:

Vertex Hull Domain Geometry Pixel Compute
Declarations Section

Minimum Shader Model

This instruction is supported in the following shader models:

Shader Model Supported
Shader Model 5 yes
Shader Model 4.1 no
Shader Model 4 no
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

Shader Model 5 Assembly (DirectX HLSL)