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Declare the tessellator output primitive type in a hull shader declaration section.
dcl_tessellator_output_primitive type |
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Item | Description |
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type |
[in] The output primitive type. One of:
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This instruction applies to the following shader stages:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
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Declarations Section |
This instruction is supported in the following shader models:
Shader Model | Supported |
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Shader Model 5 | yes |
Shader Model 4.1 | no |
Shader Model 4 | no |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |
Events
May 19, 6 PM - May 23, 12 AM
Calling all developers, creators, and AI innovators to join us in Seattle @Microsoft Build May 19-22.
Register today