lerp
Performs a linear interpolation.
ret lerp(x, y, s) |
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Parameters
Item | Description |
---|---|
x |
[in] The first-floating point value. |
y |
[in] The second-floating point value. |
s |
[in] A value that linearly interpolates between the x parameter and the y parameter. |
Return Value
The result of the linear interpolation.
Type Description
Name | Template Type | Component Type | Size |
---|---|---|---|
x | scalar, vector, or matrix | float | any |
y | same as input x | float | same dimension(s) as input x |
s | same as input x | float | same dimension(s) as input x |
ret | same as input x | float | same dimension(s) as input x |
Remarks
Linear interpolation is based on the following formula: x*(1-s) + y*s which can equivalently be written as x + s*(y-x).
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 2 (DirectX HLSL) and higher shader models | yes |
Shader Model 1 (DirectX HLSL) | yes (vs_1_1 and ps_1_1) |