# mul

Multiplies x and y using matrix math. The inner dimension x-columns and y-rows must be equal.

ret mul(x, y) |
---|

## Parameters

Item | Description |
---|---|

x |
[in] The x input value. If x is a vector, it treated as a row vector. |

y |
[in] The y input value. If y is a vector, it treated as a column vector. |

## Return Value

The result of x times y. The result has the dimension x-rows x y-columns.

## Type Description

There are 9 overloaded versions of this function; the overloaded versions handle the different cases for the types and sizes of the input arguments.

Version | Name | Purpose | Template Type |
Component Type |
Size |
---|---|---|---|---|---|

1 | |||||

x | in | scalar | float, int | 1 | |

y | in | scalar | same as input x | 1 | |

ret | out | scalar | same as input x | 1 | |

2 | |||||

x | in | scalar | float, int | 1 | |

y | in | vector | float, int | any | |

ret | out | vector | float, int | same dimension(s) as input y | |

3 | |||||

x | in | scalar | float, int | 1 | |

y | in | matrix | float, int | any | |

ret | out | matrix | same as input y | same dimension(s) as input y | |

4 | |||||

x | in | vector | float, int | any | |

y | in | scalar | float, int | 1 | |

ret | out | vector | float, int | same dimension(s) as input x | |

5 | |||||

x | in | vector | float, int | any | |

y | in | vector | float, int | same dimension(s) as input x | |

ret | out | scalar | float, int | 1 | |

6 | |||||

x | in | vector | float, int | any | |

y | in | matrix | float, int | rows = same dimension(s) as input x, columns = any | |

ret | out | vector | float, int | same dimension(s) as input y columns | |

7 | |||||

x | in | matrix | float, int | any | |

y | in | scalar | float, int | 1 | |

ret | out | matrix | float, int | same dimension(s) as input x | |

8 | |||||

x | in | matrix | float, int | any | |

y | in | vector | float, int | number of columns in input x | |

ret | out | vector | float, int | number of rows in input x | |

9 | |||||

x | in | matrix | float, int | any | |

y | in | matrix | float, int | rows = number of columns in input x | |

ret | out | matrix | float, int | rows = number of rows in input x, columns = number of columns in input y |

## Minimum Shader Model

This function is supported in the following shader models.

Shader Model | Supported |
---|---|

Shader Model 1 (DirectX HLSL) and higher shader models | yes |

## See also

## Feedback

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