tex3D (HLSL reference)

Samples a 3D texture.

ret tex3D(s, t)


Item Description
[in] The sampler state.
[in] The texture coordinate.

Return Value

The value of the texture data.

Type Description

Name In/Out Template Type Component Type Size
s in object sampler3D 1
t in vector float 3
ret out vector float 4

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 4 yes (pixel shader only), but you must use the legacy compile option when compiling.
Shader Model 3 (DirectX HLSL) yes (pixel shader only)
Shader Model 2 (DirectX HLSL) yes (pixel shader only)
Shader Model 1 (DirectX HLSL) yes (pixel shader only)

See also

Intrinsic Functions (DirectX HLSL)