else (sm4 - asm)

Starts an else block.

else

 

Remarks

The token format contains the offset of the corresponding endif instruction in the Shader as a convenience.

The following example shows how to use the else instruction.

                if     // any of the various forms of if* statements
                   ...
                else   // (optional)
                   ...
                endif

This instruction applies to the following shader stages:

Vertex Shader Geometry Shader Pixel Shader
x x x

 

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 5 yes
Shader Model 4.1 yes
Shader Model 4 yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

 

Shader Model 4 Assembly (DirectX HLSL)