Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Evaluates at the pixel centroid with an offset.
Syntax
numeric EvaluateAttributeSnapped(
in attrib numeric value,
in
int2 offset
);
Parameters
-
value [in]
-
Type: attrib numeric
The input value.
-
offset [in]
-
Type: int2
A 2D offset from the pixel center using a 16x16 grid.
Remarks
The range for the offset parameter must be defined by the following byte code.
Only the least significant 4 bits of the first two components (U, V) of the pixel offset are used. The conversion from the 4-bit fixed point to float is as follows (MSB...LSB), where the MSB is both a part of the fraction and determines the sign:
- 1000 = -0.5f (-8 / 16)
- 1001 = -0.4375f (-7 / 16)
- 1010 = -0.375f (-6 / 16)
- 1011 = -0.3125f (-5 / 16)
- 1100 = -0.25f (-4 / 16)
- 1101 = -0.1875f (-3 / 16)
- 1110 = -0.125f (-2 / 16)
- 1111 = -0.0625f (-1 / 16)
- 0000 = 0.0f ( 0 / 16)
- 0001 = 0.0625f ( 1 / 16)
- 0010 = 0.125f ( 2 / 16)
- 0011 = 0.1875f ( 3 / 16)
- 0100 = 0.25f ( 4 / 16)
- 0101 = 0.3125f ( 5 / 16)
- 0110 = 0.375f ( 6 / 16)
- 0111 = 0.4375f ( 7 / 16)
Note
The left and top edges of a pixel are included in the offset; however, the bottom and right edges are not included. All other bits in the 32-bit integer U and V offset values are ignored.
An implementation can take the offset provided by the shader and obtain a full 32-bit fixed point value (28.4), which spans the valid range, by performing the following calculation:
iU = (iU<<28)>>28 // keep lowest 4 bits and sign extend, which yields [-8..7]
If an implementation must map the offset to a floating-point offset, it performs the following calculation:
fU = ((float)iU)/16
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 and higher shader models | yes |
This function is supported in the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x |
See also