mul - vs

Multiplies sources into the destination.


mul dst, src0, src1



  • dst is the destination register.
  • src0 is a source register.
  • src1 is a source register.


Vertex shader versions 1_1 2_0 2_x 2_sw 3_0 3_sw
mul x x x x x x


The following code fragment shows the operations performed.

dest.x = src0.x * src1.x;
dest.y = src0.y * src1.y;
dest.z = src0.z * src1.z;
dest.w = src0.w * src1.w;

Vertex Shader Instructions