maxtessfactor
Indicates the maximum value that the hull shader would return for any tessellation factor.
maxtessfactor(X)
Remarks
This attribute puts an upper bound on the amount of tessellation requested to help a driver determine the maximum amount of resources required for tessellation.
This attribute is supported in the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x |
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