ByteAddressBuffer
A read-only buffer that is indexed in bytes.
Method | Description |
---|---|
GetDimensions | Gets the resource dimensions. |
Load | Gets one value. |
Load2 | Gets two values. |
Load3 | Gets three values. |
Load4 | Gets four values. |
You can use the ByteAddressBuffer object type when you work with raw buffers. For more info about raw viewing of buffers, see Raw Views of Buffers.
Minimum Shader Model
This object is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 and higher shader models Shader Model 4 (Available through the Direct3D 11 API by using 10.0 or 10.1 feature level (D3D_FEATURE_LEVEL_10_X) on devices that support compute shaders. For more info about compute shader support on downlevel hardware, see Compute Shaders on Downlevel Hardware.) |
yes |
This object is supported for the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x | x | x | x | x |
For more info about a byte address buffer, see the byte addressable resource type.
Shader Model 5 also implements a read-write byte address buffer.