sqrt (sm4 - asm)
Component-wise square root.
sqrt[_sat] dest[.mask], [-]src0[_abs][.swizzle] |
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Item | Description |
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dest |
[in] The result of the operation. dest = sqrt(src0) |
src0 |
[in] The components for which to take the square root. |
Remarks
Precision is 1 ulp.
The following table shows the results obtained when executing the instruction with various classes of numbers, assuming that neither overflow or underflow occurs.
F means finite-real number.
-inf | -F | -denorm | -0 | +0 | +denorm | +F | +inf | NaN | |
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dest | NaN | NaN | -0 | -0 | +0 | +0 | +F | +inf | NaN |
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
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Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |