Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Unsigned integer multiply and add.
umad dest[.mask], src0[.swizzle], src1[.swizzle], src2[.swizzle] |
---|
Item | Description |
---|---|
dest |
[in] The address of the result of the operation. |
src0 |
[in] The value to multiply with src1. |
src1 |
[in] The value to multiply withsrc1. |
src2 |
[in] The value to add to the product of src0 and src1. |
Remarks
Component-wise umul of 32-bit operands src0 and src1 unsigned, keeping the low 32-bits, per component, of the result. This instruction then performs an iadd of src2, producing the correct low 32-bit (per component) result. The 32-bit results are placed in dest.
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |