ushr (sm5 - asm)
Shift right.
ushr dest[.mask], src0[.swizzle], src1[.swizzle] |
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Item | Description |
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dest |
[in] Contains the results of the instruction. |
src0 |
[in] The 32-bit values to shift. |
src1 |
[in] The LSB 5 bits provide the number of bits to shift (0-31). |
This instruction performs a component-wise shift of each 32-bit value in src0 right by an unsigned integer bit count provided by the LSB 5 bits (0-31 range) in src1, inserting 0. The 32-bit per component results is placed in dest.
This instruction applies to the following shader stages:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
X | X | X | X | X | X |
Minimum Shader Model
This instruction is supported in the following shader models:
Shader Model | Supported |
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Shader Model 5 | yes |
Shader Model 4.1 | no |
Shader Model 4 | no |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |