DEXTER_VALUE structure

[The feature associated with this page, DirectShow, is a legacy feature. It has been superseded by MediaPlayer, IMFMediaEngine, and Audio/Video Capture in Media Foundation. Those features have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use MediaPlayer, IMFMediaEngine and Audio/Video Capture in Media Foundation instead of DirectShow, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]

Note

[Deprecated. This API may be removed from future releases of Windows.]

Identifies a property that is to be set on a transition or effect, along with the number of distinct values that the property assumes over the duration of the transition or effect.

Syntax

typedef struct {
  VARIANT        v;
  REFERENCE_TIME rt;
  DWORD          dwInterp;
} DEXTER_VALUE;

Members

v

Value of the property.

rt

Time at which the property assumes the value, relative to the start of the transition or effect.

dwInterp

Flag indicating how the property progresses from the previous value to this value. Must be one of the following:

Value Meaning
DEXTERF_JUMP
The property jumps instantly to the new value at the specified time.
DEXTERF_INTERPOLATE
The property is interpolated linearly over time from the previous value.

Requirements

Requirement Value
Header
Qedit.h

See also

IPropertySetter

DEXTER_PARAM