DEXTER_VALUE structure
[The feature associated with this page, DirectShow, is a legacy feature. It has been superseded by MediaPlayer, IMFMediaEngine, and Audio/Video Capture in Media Foundation. Those features have been optimized for Windows 10 and Windows 11. Microsoft strongly recommends that new code use MediaPlayer, IMFMediaEngine and Audio/Video Capture in Media Foundation instead of DirectShow, when possible. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible.]
Note
[Deprecated. This API may be removed from future releases of Windows.]
Identifies a property that is to be set on a transition or effect, along with the number of distinct values that the property assumes over the duration of the transition or effect.
Syntax
typedef struct {
VARIANT v;
REFERENCE_TIME rt;
DWORD dwInterp;
} DEXTER_VALUE;
Members
-
v
-
Value of the property.
-
rt
-
Time at which the property assumes the value, relative to the start of the transition or effect.
-
dwInterp
-
Flag indicating how the property progresses from the previous value to this value. Must be one of the following:
Value Meaning - DEXTERF_JUMP
The property jumps instantly to the new value at the specified time. - DEXTERF_INTERPOLATE
The property is interpolated linearly over time from the previous value.
Requirements
Requirement | Value |
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Header |
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