DirectShow Samples

The DirectShow samples are published in GitHub. They are located under the path [SDK Root] \Samples\Multimedia\DirectShow.

The following table lists all of the DirectShow samples provided in the Windows SDK. For instructions on how to build the samples, refer to the documentation provided in the Windows SDK.

If there is additional documentation for a sample, the first column of this table links to it.

Sample Area Description Additional Dependencies
DirectShow Base Classes Base class library C++ classes and utility functions designed for implementing DirectShow filters.
AmCap Sample Capture Video capture application. strmbase.lib
DVApp Sample Capture Digital Video (DV) capture application.
PlayCap Sample Capture Simple capture application.
DMO Demo Sample DMO Streams audio data from a WAV file through an audio effect DMO. DirectX SDK
DVD Sample DVD Demonstrates basic DVD playback and navigation, plus advanced features such as parental level management, bookmarks, karaoke, and command synchronization.
InfTee Filter Sample Filters, miscellaneous Sample implementation of the Infinite Pin Tee filter. strmbase.lib
Metronome Filter Sample Filters, miscellaneous Shows how to implement a reference clock. strmbase.lib
PSI Parser Filter Sample Filters, miscellaneous Receives Program Specific Information (PSI) tables from an MPEG-2 transport stream and extracts program information. strmbase.lib
Dump Filter Sample Filters, renderer Writes media samples receives to a text file. strmbase.lib
SampVid Filter Filters, renderer Video renderer filter. strmbase.lib
Scope Filter Sample Filters, renderer Displays sound data as wave forms. strmbase.lib
Async Filter Sample Filters, source File reader filter that supports progressive download. strmbase.lib
Ball Filter Sample Filters, source Video source filter that produces an image of a bouncing ball. strmbase.lib
Push Source Filters Sample Filters, source Source filters that provide the following data as a video stream: A single bitmap, a set of bitmaps, a copy of the current desktop image. strmbase.lib
Synth Filter Sample Filters, source Source filter that generates audio waveforms. This sample demonstrates dynamic graph building. strmbase.lib
EZRGB24 Filter Sample Filters, transform Image processing filter. strmbase.lib
Gargle Filter Sample Filters, transform Audio effect filter. strmbase.lib
WavDest Filter Sample Filters, transform Writes an audio stream to a WAV file. strmbase.lib
DMOEnum Sample Miscellaneous Shows how to enumerate DirectX Media Objects (DMOs).
Mapper Sample Miscellaneous Shows how to use the Filter Mapper to find filters in the registry.
SysEnum Sample Miscellaneous Demonstrates using the System Device Enumerator to enumerate devices and filters.
CutScene Sample Playback Plays a video file in full-screen mode.
DDrawXCL Sample Playback Plays video in DirectDraw exclusive full-screen mode, using the IDDrawExclModeVideo interface on the Overlay Mixer filter.
DShowPlayer Sample Playback Video playback application.
EVRPlayer Sample Playback Demonstrates how to use the DirectShow EVR filter.
Requires Windows Vista or later.

This sample is available in the Windows SDK for Windows Server 2008 or later.
Texture3D9 Sample Playback Draws video on a Microsoft DirectX 9.0 texture surface. strmbase.lib, DirectX SDK
Ticker Sample VMR-9 Uses the VMR-9 to blend video and text.
VMR9Allocator Sample VMR-9 Implements a custom allocator-presenter for the VMR-9. strmbase.lib
VMR9Compositor Sample VMR-9 Implements a custom mixer for the VMR-9.
VMRPlayer Sample VMR-9 Uses the VMR-9 to blend one or two running videos and a static image.
Watermark Sample VMR-9 Blends a static bitmap onto a video during playback, using the VMR-9.
Windowless Sample VMR-9 Demonstrates windowless mode in the VMR-9.

Additional Dependencies

Some of the samples link to the DirectShow base class library. To build these samples, you must first build the base class library. For more information, see DirectShow Base Classes. The base class library is required for all of the sample filters.

A few of the samples also require the DirectX SDK, in addition to the Windows SDK. To build these samples, you must install the DirectX SDK and set the %DXSDK_DIR% environment variable equal to your DirectX SDK installation path.

Many of the DirectShow samples use a set of common headers and source files located in the directrory [SDK Root]\Samples\Multimedia\DirectShow\Common. If you copy a sample folder to another directory, make sure to copy the Common folder as well.

Setting Up the Build Environment