IAgentCharacter::GestureAt
[Microsoft Agent is deprecated as of Windows 7, and may be unavailable in subsequent versions of Windows.]
HRESULT GestureAt(
short x, // x-coordinate of specified location
short y, // y-coordinate of specified location
long * pdwReqID // address of a request ID
);
Plays the associated Gesturing state animation based on the specified location.
- Returns S_OK to indicate the operation was successful. When the function returns, pdwReqID contains the ID of the request.
-
x
-
The x-coordinate of the specified location in pixels, relative to the screen origin (upper left).
-
y
-
The y-coordinate of the specified location in pixels, relative to the screen origin (upper left).
-
pdwReqID
-
Address of a variable that receives the GestureAt request ID.
The server automatically determines and plays the appropriate gesturing animation based on the character's current position and the specified location. When using the HTTP protocol to access character and animation data, use the Prepare method to ensure that the animations are available before calling this method.