The Command Object
[Microsoft Agent is deprecated as of Windows 7, and may be unavailable in subsequent versions of Windows.]
A Command object is an item in a Commands collection. The server provides the user access to your Command objects when your client application becomes input-active.
To access the property of a Command object, you reference it in its collection using its Name property. In VBScript and Visual Basic you can use the Name property directly:
<i>agent</i>.Characters("<i>CharacterID</i>").Commands("<i>Name</i>").<i>property</i> [= <i>value</i>]
For programming languages that don't support collections, use the Command method:
<i>agent</i>.Characters("<i>CharacterID</i>").Commands.Command("<i>Name</i>").<i>property</i> [= <i>value</i>]
You can also reference a Command object by creating a reference to it. In Visual Basic, declare an object variable and use the Set statement to create the reference:
Dim Cmd1 as Object
...
Set Cmd1 = Agent.Characters("MyCharacterID").Commands("SampleCommand")
...
Cmd1.Enabled = True
In Visual Basic 5.0, you can also declare the object as type IAgentCtlCommandEx and create the reference. This convention enables early binding, which results in better performance:
Dim Cmd1 as IAgentCtlCommandEx
...
Set Cmd1 = Agent.Characters("MyCharacterID").Commands("SampleCommand")
...
Cmd1.Enabled = True
In VBScript, you can declare a reference as a particular type, but you can still declare the variable and set it to the Command in the collection:
Dim Cmd1
...
Set Cmd1 = Agent.Characters("MyCharacterID").Commands("SampleCommand")
...
Cmd1.Enabled = True
A command may appear in either the character's pop-up menu and the Commands Window, or in both. To appear in the pop-up menu it must have a caption and have the Visible property set to True. In addition, its Commands collection object Visible property must also be set to True. To appear in the Commands Window, a Command must have its Caption and Voice properties set. Note that a character's pop-up menu entries do not change while the menu displays. If you add or remove commands or change their properties while the character's pop-up menu is displayed, the menu displays those changes whenever the user next displays it. However, the Commands Window dynamically reflects any changes you make.
The following table summarizes how the properties of a Command affect its presentation:
Caption Property
Voice-Caption Property
Voice Property
Visible Property
Enabled Property
Appears in Character's Pop-up Menu
Appears in Commands Window
Yes
Yes
Yes
True
True
Normal, using Caption
Yes, using VoiceCaption
Yes
Yes
Yes
True
False
Disabled, using Caption
No
Yes
Yes
Yes
False
True
Does not appear
Yes, using VoiceCaption
Yes
Yes
Yes
False
False
Does not appear
No
Yes
Yes
No
True
True
Normal, using Caption
No
Yes
Yes
No
True
False
Disabled, using Caption
No
Yes
Yes
No
False
True
Does not appear
No
Yes
Yes
No
False
False
Does not appear
No
No
Yes
Yes
True
True
Does not appear
Yes, using VoiceCaption
No
Yes
Yes
True
False
Does not appear
No
No
Yes
Yes
False
True
Does not appear
Yes, using VoiceCaption
No
Yes
Yes
False
False
Does not appear
No
No
Yes
No
True
True
Does not appear
No
No
Yes
No
True
False
Does not appear
No
No
Yes
No
False
True
Does not appear
No
No
Yes
No
False
False
Does not appear
No
Yes
No
Yes
True
True
Normal, using Caption
Yes, using Caption
Yes
No
Yes
True
False
Disabled, using Caption
No
Yes
No
Yes
False
True
Does not appear
Yes, using Caption
Yes
No
Yes
False
False
Does not appear
No
Yes
No
No
True
True
Normal, using Caption
No
Yes
No
No
True
False
Disabled, using Caption
No
Yes
No
No
False
True
Does not appear
No
Yes
No
No
False
False
Does not appear
No
No
No
Yes
True
True
Does not appear
No
No
No
Yes
True
False
Does not appear
No
No
No
Yes
False
True
Does not appear
No
No
No
Yes
False
False
Does not appear
No
No
No
No
True
True
Does not appear
No
No
No
No
True
False
Does not appear
No
No
No
No
False
True
Does not appear
No
No
No
No
False
False
Does not appear
No
If the property setting is null. In some programming languages, an empty string may not be interpreted the same as a null string. The command is still voice-accessible.
When the server receives input for one of your commands, it sends a Command event, and passes back the name of the Command as an attribute of the UserInput object. You can then use conditional statements to match and process the Command.