MF_MT_D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL attribute

Indicates whether depth stencil view can be created for the Direct3D resources in the stream associated with the media type.

Data type

UINT32

Remarks

The value of this attribute corresponds to the D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL member of the D3D12_RESOURCE_FLAGS enumeration.

Requirements

Requirement Value
Minimum supported client
Windows 11
Minimum supported server
Windows 11 Server
Header
mfd3d12.h