TRIGGER structure

The TRIGGER structure indicates an action to be taken by the driver at a specified time.

Syntax

typedef struct _TRIGGER {
  BOOL         TriggerActive;
  BYTE         TriggerType;
  BYTE         TriggerAction;
  DWORD        TriggerFlags;
  PATTERNMATCH TriggerPatternMatch;
  DWORD        TriggerBufferSize;
  DWORD        Reserved;
} TRIGGER, *LPTRIGGER;

Members

TriggerActive

A Boolean value that determines if the trigger should be paid attention to by the driver.

TriggerType

The op code of the trigger.

TriggerAction

Action that the trigger is to take if it is fired.

TriggerFlags

Trigger flags.

TriggerPatternMatch

The trigger pattern match.

TriggerBufferSize

Trigger buffer size.

Reserved

Reserved.

Requirements

Requirement Value
Minimum supported client
Windows 2000 Professional [desktop apps only]
Minimum supported server
Windows 2000 Server [desktop apps only]
Header
Netmon.h