TRIGGER structure
The TRIGGER structure indicates an action to be taken by the driver at a specified time.
typedef struct _TRIGGER {
BOOL TriggerActive;
BYTE TriggerType;
BYTE TriggerAction;
DWORD TriggerFlags;
PATTERNMATCH TriggerPatternMatch;
DWORD TriggerBufferSize;
DWORD Reserved;
} TRIGGER, *LPTRIGGER;
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TriggerActive
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A Boolean value that determines if the trigger should be paid attention to by the driver.
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TriggerType
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The op code of the trigger.
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TriggerAction
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Action that the trigger is to take if it is fired.
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TriggerFlags
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Trigger flags.
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TriggerPatternMatch
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The trigger pattern match.
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TriggerBufferSize
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Trigger buffer size.
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Reserved
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Reserved.
Requirement | Value |
---|---|
Minimum supported client |
Windows 2000 Professional [desktop apps only] |
Minimum supported server |
Windows 2000 Server [desktop apps only] |
Header |
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