glColorMask function
The glColorMask function enables and disables writing of frame-buffer color components.
void WINAPI glColorMask(
GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha
);
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red
-
Specify whether red can or cannot be written into the framebuffer. The default values is GL_TRUE, indicating that the color component can be written.
-
green
-
Specify whether green can or cannot be written into the framebuffer. The default value is GL_TRUE, indicating that the color component can be written.
-
blue
-
Specify whether blue can or cannot be written into the framebuffer. The default value is GL_TRUE, indicating that the color component can be written.
-
alpha
-
Specify whether alpha can or cannot be written into the framebuffer. The default value is GL_TRUE, indicating that the color component can be written.
This function does not return a value.
The following error code can be retrieved by the glGetError function.
Name | Meaning |
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The function was called between a call to glBegin and the corresponding call to glEnd. |
The glColorMask function specifies whether the individual color components in the framebuffer can or cannot be written. If red is GL_FALSE, for example, no change is made to the red component of any pixel in any of the color buffers, regardless of the drawing operation attempted.
Changes to individual bits of components cannot be controlled. Rather, changes are either enabled or disabled for entire color components.
The following functions retrieve information related to glColorMask:
glGet with argument GL_COLOR_WRITEMASK
glGet with argument GL_RGBA_MODE
Requirement | Value |
---|---|
Minimum supported client |
Windows 2000 Professional [desktop apps only] |
Minimum supported server |
Windows 2000 Server [desktop apps only] |
Header |
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Library |
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DLL |
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