glGetTexEnvfv function

The glGetTexEnvfv and glGetTexEnviv functions return texture environment parameters.

Syntax

void WINAPI glGetTexEnvfv(
   GLenum  target,
   GLenum  pname,
   GLfloat *params
);

Parameters

target

A texture environment. Must be GL_TEXTURE_ENV.

pname

The symbolic name of a texture environment parameter. The following values are accepted.

Value Meaning
GL_TEXTURE_ENV_MODE
The params parameter returns the single-valued texture environment mode, a symbolic constant.
GL_TEXTURE_ENV_COLOR
The params parameter returns four integer or floating-point values that are the texture environment color. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer, and -1.0 maps to the most negative representable integer.

params

Returns the requested data.

Return value

This function does not return a value.

Error codes

The following error codes can be retrieved by the glGetError function.

Name Meaning
GL_INVALID_ENUM
target or pname was not an accepted value.
GL_INVALID_OPERATION
The function was called between a call to glBegin and the corresponding call to glEnd.

Remarks

The glGetTexEnv function returns in params selected values of a texture environment that was specified with glTexEnv. The target parameter specifies a texture environment. Currently, only one texture environment is defined and supported: GL_TEXTURE_ENV.

The pname parameter names a specific texture environment parameter.

If an error is generated, no change is made to the contents of params.

Requirements

Requirement Value
Minimum supported client
Windows 2000 Professional [desktop apps only]
Minimum supported server
Windows 2000 Server [desktop apps only]
Header
Gl.h
Library
Opengl32.lib
DLL
Opengl32.dll

See also

glBegin

glEnd

glTexEnv