glTexCoord4dv function
Sets the current texture coordinates.
Syntax
void WINAPI glTexCoord4dv(
const GLdouble *v
);
Parameters
-
v
-
A pointer to an array of four elements, which in turn specifies the s, t, r, and q texture coordinates.
Return value
This function does not return a value.
Remarks
The glTexCoord function sets the current texture coordinates that are part of the data associated with polygon vertices. The glTexCoord function specifies texture coordinates in one, two, three, or four dimensions. The glTexCoord1 function sets the current texture coordinates to (s, 0, 0, 1); a call to glTexCoord2 sets them to (s, t, 0, 1). Similarly, glTexCoord3 specifies the texture coordinates as (s, t, r, 1), and glTexCoord4 defines all four components explicitly as (s, t, r, q). You can update the current texture coordinates at any time. In particular, you can call glTexCoord between a call to glBegin and the corresponding call to glEnd. The following function retrieves information related to glTexCoord:
glGet with argument GL_CURRENT_TEXTURE_COORDS
Requirements
Requirement | Value |
---|---|
Minimum supported client |
Windows 2000 Professional [desktop apps only] |
Minimum supported server |
Windows 2000 Server [desktop apps only] |
Header |
|
Library |
|
DLL |
|