Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
The following code sample shows how an X Window System OpenGL program uses GLX rendering context functions.
Display *dpy; /* display variable */
XVisualInfo *vi; /* visual variable */
Window win; /* window variable */
GLXDrawable drawable; /* drawable variable */
GLXContext cx, cxTemp; /* rendering context variables */
/* Code to open a display and get a visual. */
/* Create a GLX context. */
cx = glXCreateContext(dpy, vi, 0, GL_FALSE);
if (!cx) {
fprintf(stderr, "Cannot create context.\n");
exit(-1);
}
.
/* Connect the context to the window. */
glXMakeCurrent(dpy, win, cx);
.
/* When it's time to destroy the rendering context. . . */
cx = glXGetCurrentContext;
glXDestroyContext(dpy, cx);