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The Microsoft implementation of OpenGL in the Microsoft Windows operating system is an implementation of the industry-standard OpenGL three-dimensional (3-D) graphics software interface with which programmers create high-quality still and animated 3-D color images. This overview describes the Windows implementation of OpenGL.
For information about OpenGL ES running on Windows, see MSOpenTech ANGLE.
- Guide To Documentation
- Components
- Generic Implementation and Hardware Implementations
- Rendering Contexts
- Pixel Formats
- Front, Back, and Other Buffers
- Fonts and Text
- OpenGL Color Modes and Windows Palette Management
- Overlay, Underlay, and Main Planes
- Sharing Display Lists
- Extending OpenGL Functions
- GLX and WGL/Windows
- Using OpenGL on Windows
- Reference for Windows Extensions to OpenGL