Porting GLX Pixmap Code

The X Window System uses pixmaps, which are off-screen virtual drawing surfaces in the form of a three-dimensional array of bits. You can think of a pixmap as a stack of bitmaps: a two-dimensional array of pixels with each pixel having a value from 0 to 2N1 where N is the depth of the pixmap.

For OpenGL programs you use the GLX functions, glXCreateGLXPixmap and glXDestroyGLXPixmap, to create and destroy GLX pixmaps used for off-screen rendering.

Windows uses device-independent bitmaps that serve the same function as X Window System pixmaps. Use the standard Windows bitmap functions to create and destroy bitmaps.

The following table lists the GLX pixmap functions and their equivalent Windows bitmap functions.

GLX pixmap and font function Windows bitmap and font function
GLXPixmapglXCreateGLXPixmap( Display *dpy,XVisualInfo *vis,Pixmap pixmap) HBITMAP CreateDIBitmap HDC hdc,LPBITMAPINFOHEADER lpbmih,DWORD fdwInit,CONST BYTE *lpbInit,LPBITMAPINFO lpbmi,UINT fuUsage**)**HBITMAP CreateDIBSection HDC hdc,LPBITMAPINFO lpbmi,DWORD fInit,DWORD iUsage)
void glXDestroyGLXPixmap( Display *dpy,GLXPixmap pix) BOOL DeleteObject( HGDIOBJ hObject)