Note
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The following topics explain how to use several features specific to Windows:
- Header Files
- Pixel Format Tasks
- Rendering Context Tasks
- Drawing with Double Buffers
- Drawing Text in a Double-Buffered OpenGL Window
- Printing an OpenGL Image
- Copying an OpenGL Image to the Clipboard
- Multithread OpenGL Drawing Strategies
- Using the Auxiliary Library
For information about OpenGL ES running on Windows, see MSOpenTech ANGLE.