Requirements for Windows Media DRM-Enabled Applications

To create a Windows Media Digital Rights Management (DRM)-enabled application, you must have the headers and libraries described in the General Requirements for Application Development section of this document. In addition, the application will need to supply additional properties in the client information when opening the device.

The two additional properties that are required to enable Windows Media DRM-protected content transfers are described in the following table.

Property Description
WPD_CLIENT_WMDRM_APPLICATION_PRIVATE_KEY Specifies the application's private key.
WPD_CLIENT_WMDRM_APPLICATION_CERTIFICATE Specifies the application's certificate.


These properties must be supplied in the application's client information when the device is opened with the IPortableDevice::Open method. When these properties are supplied, the WPD API allows protected content transfers. If the application has provided a certificate and private key, the API will create a secure channel to transfer protected WMDRM content to the device.

For information about creating and distributing Windows-based applications that support Windows Media DRM, see "Licensing Windows-based Applications".

Transferring Content

To transfer WMDRM protected content, use IPortableDeviceContent::CreateObjectWithPropertiesAndData. This method can be used for both protected and clear content without additional options. The WPD API will automatically select the protected or clear channel depending on whether the content is protected or clear. It interfaces with the WMDRM Secure Content Provider to process the WMDRM licenses.

Transferring Known Clear Content

If you've enabled your application to handle protected content, but you know that a specific file is not protected, you can tell WPD to skip the DRM processing by setting WPD_API_OPTION_USE_CLEAR_DATA_STREAM option to TRUE in the input IPortableDeviceValues when calling IPortableDeviceContent::CreateObjectWithPropertiesAndData for clear content.

Accessing Metering Operations using IWMDRMDeviceApp

WPD provides a mechanism to access the IWMDRMDeviceApp APIs for license updates and metering data retrieval. To access this API through WPD, call QueryInterface on IID_IWMDRMDeviceApp from the IStream returned from IPortableDeviceContent::CreateObjectWithPropertiesAndData. This IWMDRMDeviceApp instance tied to the IPortableDevice connection to your WMDRM-compatible device, and not the specific content where the IStream was obtained. WPD internally wraps the metering APIs and makes it accessible to your application. Your application should use the WMDRMDEVICEAPP_USE_WPD_DEVICE_PTR constant for the IWMDMDevice* parameter.

The following code snippet demonstrates this.

IStream*               pDataStream = NULL;

IWMDRMDeviceApp*       pWMDRMApp   = NULL;


// ... Initialization 


hr = pPortableDeviceContent->CreateObjectWithPropertiesAndData(pValues,





// ... Transfer the protected WMDRM content 

pDataStream->Write(pData, cbData, &cbWritten);




hr = pDataStream->QueryInterface(IID_IWMDRMDeviceApp, 



if (SUCCEEDED(hr))


   DWORD dwStatus = 0;


   // Call metering operations on the current device using the WPD device pointer




The same pre-requisite with the application private key and certificate applies here as well. If the key/certificate is invalid or if the WMDRM system fails to initialize, the QueryInferface call will fail.

The above method to acquire the IWMDRMDeviceApp interface from the IStream pointer is just a convenience if your application is already doing a prior protected content transfer, before proceeding on to do metering and license synchronization operations.

Our recommendation for most applications that need to access IWMDRMDeviceApp is to initialize IWMDRMDeviceApp directly as this does not require your application to transfer protected content or hold on to the transfer interfaces in order to do device metering and license sync. This method will require usage of Windows Media Device Manager (WMDM) APIs. For details and sample code, refer to the Accessing WMDRM APIs from a WPD Application whitepaper on the WHDC site.

Windows Portable Devices